The pay-off of a strategy depends on the alignment or congruence among:
Competitive dynamics = how to get this alignment
Fishing Village Example:
In a small fishing village rival boat-builders compete to supply fisherman.
One of the local boat- builders, the Innovator (I), introduces a new stronger design, allowing Fishermen to sail safely into much deeper waters, where the catch is consistently more plentiful. Results:
‘I’ Hasn’t Succeeded Alone:
Market Impact of I-W-S’s Innovation:
Strategic Interaction Types
Strategic Interaction along the 2D continuum:
First Dimension:
Value creation – value capture: impact of the interaction between firms A and B on:
Second Dimension:
Competition - Cooperation: A’s business model impact on B’s ability to:

Cooperation and competition are not rigid boxes:

Game of strategic interaction 1st Step: Added Value

Game of strategic interaction 2nd Step: Anticipating the Game
There are three analytical tools to try to anticipate the game:
Analysis of interdependencies:
The exact points at which the business model of one firm touches the business model of another. Forces the strategist to ask the following questions:
Understanding business models and their interdependencies may determine what game is most likely to be played— competitive; cooperative; or, as is often the case, a mix of the two and what plays should be considered.
Complementors =
Companies in one industry whose products or services increase the value of products or services of companies in another industry.
Interactive Simulation 1: Innovator’s business model
Should Innovator (I) have an exclusive relationship with complementor (C) [the Sailmaker] and supplier (S) [the Woodcutter]?
Yes.
higher quality => higher WTP => lower unit sales but higher profit => higher spend on R&D => higher quality…
Should price increase or decrease? (all other things constant)
Increase. As the manufacturer has the monopoly, it will not affect sales.
higher spend on R&D => higher quality => higher WTP => lower unit sales but higher profit => higher spend on R&D
Should R&D spending be low or high when price is low/average/high?

Business Simulation Take-Aways:
Interdependencies: Intel – MS Example

One of the remaining boatbuilders in the village, a Newbie (N), cracks the code to the Innovator’s design and enters the market!!
What are the 2 possible scenarios?


Game of strategic interaction 3rd step: Preparing for the game:
Player analysis
Analysing business models and their interdependencies is not enough—other players may have distinct perspectives or goals that might shape their choices.
The purpose of player analysis is to develop insights into the following questions:
Porter’s integrative framework for Player Analysis:

Player Analysis Scenario 1: Newbie has limited production capabilities and ressources

Player Analysis Scenario 2: Newbie wants to dominate the fishing boat market

Game of strategic interaction 3rd step: Preparing for the game:
Game Theory
Purpose: determining how various players value and thus make choices
Two basic ways to represent a game:

Accomodation/Fight: Matrix form of Choices and Pay-offs for I and N
Each player has an obvious (dominant) strategy: a rational choice with a better payoff no matter what the other player chooses.
The solution to this game is straightforward:

Backward induction solution game: Decision to Advertise
What happens when one player’s choice is not clear and depends on what the other player chooses? N has entered the fishing boat market and has taken some share from I
Game tree form because I will wait for N to take action

Two Nash Equilibria game :
I and N now consider two potential new market segments: holiday cruise boats and trading boats. Each firm has resources to build manufacturing facilities for just one market, and neither is able to wait and see what factory the other builds => make their decisions simultaneously
Best choice for each player depends on the other player’s choice
If both pursue different market segments, N and I are better off and have reached one of the two equilibria and have no reason to change their choices

Prisoner’s dilemma game: to Discount or not discount
The fishing boat market in the village and the islands has matured, and only a few more sales can be made. I and N now have reason to discount the fishing boat in order to claim the few selling opportunities available, and they must announce their prices before the selling season starts
Definition: Paradox in decision analysis in which two individuals acting in their own self-interests (dominant strategy) do not produce the optimal outcome. The typical prisoner’s dilemma is set up in such a way that both parties choose to protect themselves at the expense of the other participant. As a result, both participants find themselves in a worse state than if they had cooperated with each other in the decision-making process

Playing to Win:
In order to create a sustainable competitive advantage, we can change payoffs or even the scope of the game.
There are three key levers to do that: