Development
Changes and continuities that occur between conception and death
Maturation
Biologically-timed unfolding of changes within the individual according to their genetic plan
Learning
Relatively permanent changes in our thoughts, behaviours and feelings on a result of experiences.
Interactionist Perspective
The view that holds that maturation and learning interact during development
(ex. babies can’t learn to walk until muscles have matured)
Habituation Procedure
Tests for an infant’s ability to detect novel stimuli (Can the infant tell if the stimulus changes?)
Habituate
A decrease in responsiveness to a stimulus following repeated presentation.
Dishabituate
An increase in responsiveness to a stimulus that is somehow different from the habituated stimulus.
Event-Related Potentials
A method of measuring brain activity evoked by the presentation of stimuli. An electrode cap is placed on an individual’s scalp to measure electrical activity across a population of neurons in the brain. (How does the brain react to this stimulus?)
High-Amplitude Sucking Method
A technique used to asses what an infant likes or dislikes using the fact that an infant can control their sucking behaviour to influence the presentation of a stimulus. (Does the infant like this stimulus?)
Preference Method
Level of attention towards one stimulus indicates preference. Infants prefer faces and high contrast images. (Which stimulus does the infant like more?)
Competence-Performance Distinction
The fact that an individual may fail a task not because they lack those cognitive abilities, but because they are unable to demonstrate those abilities. (ex. a nonverbal infant may prefer a certain food, but cannot verbalize it; just because she can’t speak, does not mean she doesn’t have a preference)
Longitudinal Design
A developmental research design in which the same individuals are studied repeatedly over a subset of their lifespan.
Advantages:
- accurate comparison
Disadvantages:
- costly
- time consuming
- selective attrition
- practice effects
Cross-Sectional Design
A developmental research design in which different age groups are studied any the same point in time to observe age-related differences.
Advantages:
- faster
Disadvantages:
- indistinguishable between age effects and generational effects
Cross-Sequential Design
A developmental research design that combines both longitudinal and cross-sectional designs. While it combine the strongest features of both designs, it is also the most costly and time consuming.
Zygote
A cell made up of the sperm and ovum and contains 46 chromosomes.
Chromosomes
A thread-like structure made up of DNA and consisting of many genes. A single human cell has 46 chromosome pairs, 23 from each parent.
Autosomes
22 chromosome pairs, not including the sex chromosomes.
Male sex chromosomes
XY
Female sex chromosomes
XX
Monozygotic Twins
Genetically identical individuals who originate from the same sperm and informed one zygote, then split into two separate zygotes in development in utero
Dizygotic Twins
Twins that result from two different sperm and over and start off as two different zygotes from conception. They are no more genetically similar than any two biological siblings.
Genotype
An individual’s inherited genes ( about 30,000-40,000)
Phenotype
The expression of an individuals genotype in terms of observable characteristics
Allele
A single pair of genes, one inherited from each parent