Form Perception Flashcards

(37 cards)

1
Q

Gestalt Principles

A

Laws that describe how we organize visual input (innate from birth)
1. Figure-ground
2. Proximity
3. Closure
4. Similarity
5. Continuity
6. Common fate

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2
Q

Figure-Ground

A

The ability to distinguish an object from its background in a visual scene. (ex. seeing a vase of flowers against a flowery background)

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3
Q

Proximity

A

The tendency to group elements that are close together in space (ex. grouping Xs that are close together in high density rather than far apart ones)

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4
Q

Closure

A

The tendency to fill in gaps in a contour to perceive a whole object (ex. if a pole blocks a truck, you wouldn’t perceive two separate pieces of the truck, but automatically fill in the missing part you can’t see)

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5
Q

Similarity

A

The tendency to group together elements that are physically similar. (ex. grouping columns of Xs and Os, rather than rows of XOs)

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6
Q

Continuity

A

The ability to perceive a simple, continuous form rather than a combination of awkward forms (ex. perceiving an X as two continuous diagonals, rather than two Vs)

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7
Q

Common Fate

A

The tendency to group together elements that change in the same way (ex. grouping a school of fish because they are moving together)

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8
Q

Bottom-up processing

A

Object recognition is guided by the features that are present in the stimulus (ex. recognizing a cow because it has 4 legs, 2 big eyes, 2 long ears, a nose, an udder, and goes “moo”)

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9
Q

Top-down processing

A

Object recognition is guided by your own beliefs/expectations (ex. a B can look like the number 13, but the letters near this symbol influences how you perceive it; if 12 precedes and 14 follows, you will see a 13, but if A precedes and C follows, you will see a B)

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10
Q

Bi-directional Activation

A

Object recognition is guided by both bottom-up (object features) and top-down (expectations) processing

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11
Q

Priming

A

Example of top-down processing, where an experimenter measures how fast a participant can read words that are flashed on a screen. If the experimenter primes the word with the a category, recognition of words in that category will be faster.

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12
Q

Theories of object recognition

A

Geon, template, prototype

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13
Q

Geon Theory

A

Suggests that we have 36 geons stored in memory (cone, sphere, etc) that make it possible to recognize over 150 million objects. (ex. ice cream cone is made of a cone and a sphere)
CONS:
- difficult to imagine the geons used in more complicated objects, such as faces
- can not explain how brain injury can affect recognition for only certain types of objects (ex. recognizing tools, not fruits)

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14
Q

Template Theory

A

Suggest that we find compare exact matches of objects to templates in memory.
EVIDENCE:
- matching objects to a template is deemed familiar, and connections are sent to language areas to name the object
- new template stored for unfamiliar objects
CONS:
- too many stimuli exist to feasibly store in memory

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15
Q

Prototype Theory

A

Suggests that we compare object to our ideal prototype
EVIDENCE:
- does not require an exact match
- explains how we can recognize object we’ve never seen before (ex. new breed of dog)
CONS:
- we are able to recognize specific objects, indicating that we may have more than one prototypes of an object

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16
Q

Perceptual Constancies

A

The ability to perceive an object as unchanging even though the visual image produced by the object is constantly changing.
1. Shape
2. Location
3. Size
4. Brightness
5. Colour

17
Q

Shape Constancy

A

An object is perceived to have constant shape despite the shape of its retinal image changing with shifts in point of view or change in object position (ex. a door is perceived as rectangular despite its visual change when opening)

18
Q

Location Constancy

A

An object is perceived the be stationary despite changing location of out retina due to body movements (ex. when driving, we don’t perceive objects, like trees, to be moving)

19
Q

Size Constancy

A

An object is perceived to be the same size despite the size if it’s retinal image varying with distance. (ex. perceiving depth as your friend walks away, rather than him shrinking in size)

20
Q

Brightness Constancy

A

An object is perceived to be the same brightness despite reflecting more/less light onto our retinas (ex. mugs have the same brightness, regardless of lamination)

21
Q

Colour Constancy

A

An object is perceived to have constant colour regardless of different illumination conditions (ex. white dog recognized as white, even under a red light)

22
Q

Müller-Lyer Illusion

A

Misapplies size constancy and misinterprets depth. Two lines of the same length; line A looks like a corner receding away from you, line B looks like a corner closer to you. Line B is perceived as shorter.

23
Q

Ames Room Illusion

A

Looks like a normal rectangular room, but is actually trapezoidal. Objects in corner A are a greater distance away and perceived as smaller. This illusion manipulates distance to trick size constancy.

24
Q

Ponzo Illusion

A

Manipulates depth cues to trick size constancy. Horizontal lines A and B are the same length, but A appears closer to the diagonals, so it is perceived as longer)

25
Simple Cells
Responds maximally to a bar of a certain orientation. Receptive field organized in an opponent fashion (on and off fields) (ex. horizontal preferred simple cells: - no stimulus = baseline response - preferred orientation (on field) = strong excitatory response - not preferred orientation (off field) = strong inhibitory response)
26
Complex Cells
Responds maximally to a bar of a certain orientation and direction (ex. 45 degree preferred complex cells: - no stimulus = baseline response - 45 degrees on top and both of retina = strong excitatory response - 60 degrees on middle of retina = weak excitatory response)
27
Hypercomplex Cells
Responds maximally to a bar of a particular orientation and direction of movement, ending at specific points within the receptive field. (ex. upwards horizontal bar preferred complex cells: - moving up horizontally on the ON field only = strong excitatory field - moving up horizontally on the ON field and half the OFF field = weak excitatory response - moving up horizontally on equal shares of the ON and OFF field = weak inhibitory response)
28
Retinotopic mapping
Neighbouring objects in your visual fields are processed by neighbouring areas of your brain.
29
Dorsal stream
The "where" stream that processes the location of objects in the visual scene and how they move; takes information from V1 to parietal cortex which processes spatial information
30
Ventral stream
The "what" stream that processed form and colour of object; takes information from the V1 to the temporal cortex where the feature information comes together. Temporal cortex is arranged in vertical neuronal columns perpendicular to the cortex with 6 layers, each layer responding to a different feature of that category. (ex. a cortical column that best responds to apples will have a layer for red apples and another layer for green apples)
31
Face-tracking studies
Studies that tracked where an infant looks when they are shown a face. Younger infants focus of outer contours (chin, hair, etc) whereas older infants focuses on inner features (eyes, nose, mouth, etc)
32
Kitten Study
Kittens were raised in a cylinder with vertical stripes, and failed to develop feature detectors for horizontal lines
33
Cataract Study
Cataracts diffuse light from passing through a cloudy lens, resulting in the complete inability to perceive objects. Surgery replaces the cloudy lens with an artificial one; increased visual impairment in those who had their surgeries later after the critical period.
34
Primary Visual Cortex damage
Vision loss in specific regions of the visual field, but able to recognize objects in the intact areas. ("keyhole" vision)
35
Extrastriate Cortex damage
Visual field remains intact but difficulty with object recognition (called visual agnosia)
36
Object Agnosia
The inability to perceive objects. Unable to identify objects regardless of their good visual acuity, but could name objects by touch (ex. man with object agnosia would see a glove, and could describe it, but would not be able to name it until he has touched it)
37
Prosopagnosia
The inability to recognize faces, caused by a damaged right fusiform gyrus. They can identify objects and facial features but are unable to place name to a face. They rely on other cues like voice/smell to recognize people. They can identify categories, but not specific examples (ex. recognizing a dog, but not that it's their own)