lecture 15 Flashcards

(41 cards)

1
Q

conceptual knowledge

A

knowledge that enables us to recognize objects and events to make inferences about their properties

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2
Q

concept

A

mental representation that is used for a variety of cognitive functions.

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3
Q

categories

A

include all possible examples of a particular concept

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4
Q

categorization

A

is the process by which things are placed into groups called categories

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5
Q

why categories are useful

A

-help us deal w novel info (i.e., individual cases not previously encountered)
- can act as ‘pointers to knowledge’ , placeholder, label, etc
-provides a wealth of general info about terms and allows us to identify special characteristics , properties, etc

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6
Q

definitional approach

A

the theory that we can determine if an object belongs to a category by checking if it meets a specific set of necessary and sufficient criteria.

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7
Q

family resemblance

A

members of a category are related by an overlapping network of similarities, rather than by a single, defining feature common to all members.
allows for some variation within a category

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8
Q

prototypes

A

average representations of the typical member of a category. ex. an apple would constitute as a prototype for the fruit category

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9
Q

prototype approach

A

people categorize new information by comparing it to a mental representation of the most typical member of a category

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10
Q

high prototypicality

A

category member closely resembles category prototype . ex. for ‘bird’, robin is high prototypicality

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11
Q

low prototypicality

A

category member does not closely resemble category prototype . ‘atypical’ member for category. e.g., for ‘bird’, penguin is low prototypicality

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12
Q

Smith et al. (1974) - typicality effect

A

used the sentence verification technique and asked participants to evaluate whether various statements are true
found high prototypicality objects judged more rapidly
-prototypical objects are preferentially processed

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13
Q

typicality effect

A

the finding that people judge more typical examples of a category faster and more easily than atypical ones.

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14
Q

naming effect

A

people are more likely to list some objects than others when asked to name objects in a category

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15
Q

priming effect

A

presentation of one stimulus affects responses to a stimulus that follows

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16
Q

exemplar approach

A

individuals classify new items by comparing them to specific examples (exemplars) stored in memory

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17
Q

exemplar approach vs prototype approach

A

The prototype approach proposes we categorize by comparing a new stimulus to an abstract, idealized “average” member of a category, while the exemplar approach suggests we categorize by comparing it to a memory of specific, individual examples we have encountered.
- prototypes may work best earlier on in learning , and /or for larger categories
-exemplars may work best later on in learning (when expertise is developed), and/or for larger categories

18
Q

hierarchical organization

A

how people categorize and structure information into a hierarchy of concepts and sub-concepts

19
Q

global (superordinate) level

A

the highest, most inclusive level in a hierarchical categorization scheme.
ex. animal

20
Q

basic level

A

intermediate level is psychologically privileged and is typically the most natural and frequently used in everyday language.
ex. dog

21
Q

specific (subordinate) level

A

This is the most specific level of categorization.
ex. golden retriever

22
Q

Rosch et al. (1976) -hierarchical organization

A

asked participants to list as many properties as they could related to various objects.
-going above the ‘basic’ level (to global) resulted in a large loss of info, going ‘below’ (to specific) resulted in little gain of info
- implies that basic level strikes a good balance
-also asked to name pictures of various objects, participants tended to use basic levels. found that objects were responded to more quickly when the basic level was used

23
Q

effects of expertise - Tanaka and Taylor (1991)

A

found that experts used more specific categories , while novices used more basic.

24
Q

semantic networks

A

concepts are arranged in networks that represent the way concept are organized in the mind
categories/ concepts are represented by a node
related concepts are linked

25
inheritance
refers to the convention that lower level items share properties of higher level items. shared properties are only stored at higher level nodes. exceptions are stored at lower level nodes. could be said to demonstrate cognitive economy
26
cognitive economy
the brain's tendency to conserve mental effort by using efficient shortcuts and organizing information in a way that minimizes cognitive load. This principle explains how people use mental shortcuts like heuristics and schemas to make decisions and process information
27
semantic distance
the 'semantic distance' in network predicts response time for related decisions
28
activation
refers to the arousal of a node. concepts that receive activation are primed and more easily accessed from memory
29
spreading activation
when a node is activated , activity spreads out along all connected links
30
lexical decision task
participants read stimuli and are asked to make a judgement as quickly as possible (e.g., whether an item is a word or not).
31
Meyer and Schvaneveldt (1971)- Lexical decision task
used the lexical decision task paradigm and presented pairs of words . participants responded 'yes' if both strings are words, no if not. some pairs were more closely associated than others and reaction time was faster for those pairs. -evidence for spreading activation
32
category specific memory impairment
a condition where an individual has a selective loss of knowledge for one category of things while remaining unimpaired in others
33
Warrington and Shallice (1984)- category specific impairment
reported category specific memory impairment for patients. they were able to identify non animals, though not animals. interpreted as a distinction between categorization based on sensory features and function
34
sensory functional hypothesis
proposes that the brain categorizes objects based on two distinct systems: one that relies on sensory attributes (like appearance) for living things and one that relies on function for artifacts (non-living things)
35
the multiple factors hypothesis
assumes that things can be categorized along many different dimensions.
36
Hoffman and Ralph (2013) - multiple factor hypothesis
asked participants to rate how much they rely on different properties to categorize various objects. some consistency was found across various dimensions that people rely on to categorize certain kinds of objects. animals may be identified primarily based on motion and color. tools may be more often identified based on their function
37
crowding
occurs when different concepts within a category share many of the same properties. (e.g., animals all share eyes, legs, and the ability to move)
38
teh semantic categories hypothesis
proposes that there are some specific neural circuits in the brain that underlie the processing of objects from certain categories (e.g., the fusiform face area is specialized or processing faces)
39
embodiment hypothesis
proposes that our knowledge of concepts is based on reactivation of sensory and motor codes that occur when we interact with / think about an object. may involve mirror neurons | use our sensorimotor systems to help us represent & understand concepts
40
mirror neurons
brain cells that fire both when an individual performs an action and when they observe someone else perform the same action
41
semantic somatotopy
refers to a correspondence between words related to specific body parts and the location in the brain that gets activated when they are processed