personality Flashcards

(29 cards)

1
Q

PERSONALITY

two different types

A

nature - genetically inherited disosition predetermined by patents

nurture - a learned pattern of behaviour aquired through environmental influences

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2
Q

PERSONALITY

trait theory

A
  • suggests that we are born with our personality traits
  • they are stable and enduring
  • therefore they make a performer act in a particular way regardless of the situation
  • behaviour is predictable
  • therefore useful to predict sucess in sport / Suitability to a spectific sport
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3
Q

PERSONALITY

trait theorists

A
  • eynseck = 2 dimensions of personality (how extroverted and how neurotic )
  • cattel argued there is more then 2 dimenions needed, he made a questionaire with 16.
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4
Q

PERSONALITY

trait theory evaluation

A
  • doesnt concider that personalities can be foremed via experience
  • doesnt take into acdount how personality can chnage dependent on the situation
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5
Q

PERSONALITY

social learning theory

A
  • rejected the idea that personality is inate
  • personality is learned by observation
  • reinforced by praise, stopped by punishment
  • reinfored by sigificant others
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6
Q

PERSONALITY

social learning theory

evaluation

A
  • some people can have certain characteristics without witnessing it
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7
Q

PERSONALITY

interactionist theory

A
  • personality is stable most of the time
  • chnage of environemnt can alter behaviour especiallly when environment is strong
  • behaviour = personality x behaviour
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8
Q

PERSONALITY

interactionist theory

hollanders model

A
  • psycological core = centre of personality, perminent and stable
  • typical responses = usual reactions, reflection of psycolgical core
  • role related = changeable aspec, depends on situation, out of character behaviour
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9
Q

PERSONALITY

interactionist theory

how can knowlege by coach help

A
  • undertsand inate behaviour = remove from situation
  • identify aspects that need to be changed ( role related )
  • can be taught by SM technique = alter behaviour
  • create situations to cause a chnage in behaviour
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10
Q

PERSONALITY

interactionist theory

evaluation

A
  • individuals may change as a result of interactions with environment
  • individualistic approach
  • recognises that people dont exhibit certain behaviour but core traits are stable
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11
Q

AGGRESSION

definition of agression and assertion

A

aggression = intensionally, causing harm physically or verbally outside the rules of sport

assertion = forceful, goal directed, within the rules, no intent to harm

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12
Q

AGGRESSION

whats the gray area

A

the gray area inbetween agression and assertion can only be determined by the player themselves.

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13
Q

AGGRESSION

instinct theory
evaluation

A
  • doesnt concider environemnt
  • people experience increased agression in comp rather then cartharsis
  • there is a proved trait of agression ( gene )
  • however not everyone is agressive / can be agressive
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14
Q

AGGRESSION

instinct theory

A
  • agression formed from genetics to defend ourselves
  • after being aggressive = experience cartharsis = calming effect
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15
Q

AGGRESSION

fustration - agression theory

A
  • fustration is caused by a drive to achieve a goal which is blocked
  • fustration causes aggression = carthartic effect, if not releaced = bulid up
  • is aggresssion is releaced sucessfully without punishment = repitition
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16
Q

AGGRESSION

fustration aggression theory

evaluation

A
  • doesnt account for aggression when goals arent blocked
  • doesnt account for when no fustration or aggression is experienced, even when drive to achieve is blocked
17
Q

AGGRESSION

aggressive cue hypothesis

A
  • goal blocked = fustration = increases arousal = ready for aggression
  • only occours if learned cues or triggers are present eg: equiptment ( bats ), sport ( rugby ), players ( prior ocnflict )
  • if coach reinforces aggression = becomes a cue
18
Q

AGGRESSION

social learning theory

A
  • learned via watching others + copying
  • vicarious experiance increased by watching significant others
  • if reinforced = increased chance of imitation
  • if punished = decreased chance of imitation
19
Q

AGGRESSION

social learning theory

evaluation

A
  • doesnt take into account genetic side
  • thinks all traits are learnt, however proven agression gene
  • doesnt take into account experiencing aggression without watching it.
20
Q

Aggression = strategies to control
( 7 )

A
  • praise assertive behaviour = want to repeat to recieve further praise
  • hilight positive role models = copy non aggresive behaviour
  • punish aggressiveness = decrease chance of repitition
  • increase importance to team = avoid letting other down
  • remove from situation = performer have time to cool off
  • reduce improtance = lower arousal and anxiety
  • education = performer more motivated to demonstrate assertive behaviour
21
Q

Aggression = strategies to control ( by coach )

A
  • not tolerate = sent off, decrease aggression in future = increased drive to play
  • consistant officiating = good calls = less fustration
  • word of advice = may convine to be more assertive
22
Q

ATTITUDES
definition

A

a way of thinking or feeling about something that may influence behaviour

23
Q

ATTITUDES
attitude object

A

focus of a performers attitude eg: sports, position or coach

24
Q

ATTITUDES
posituve attitude means

A

more motivation
more concentration
more confidance
higher TP

25
ATTITUDES Triadic model
cognative component = beliefs and thoughts affective component = emotions and feelings behavioural component = response or intended response
26
ATTITUDES can attitudes predict behaviour
- if unbalanced ( ABC ) = unable to predeict - no = could be forced, lack of money and accessibility
27
ATTITUDES factors affecting attitude formation
- past experiences - socialisation (primary, secondary and gender) - significant others - media and stereotypes - familiarity - observation - conditioning
28
How to alter attitude Persuasive communication What is it 4 factors
Involves changing a persons attitude through verbally trying to convince them to have a different attitude - Status or the messenger ( expert, significant other, high status) ( who should deliver ) - quality of the message ( easy to understand, clear, presented confidently) ( what should be included ) - strength of attitude ( age, level of education) ( factors which lead to this ) - situation for the message to be delivered ( one to one ) ( where should it be given )
29
What can alter attitude cognative dissonance
- It’s a discomfort = clashing in thoughts - therefore motivated to change mind and therefore want to achieve Cognative consonance ( balance ) Cognative ( provide opposite to the performers beliefs ) Affective ( give new feelings/positive experience = increase positive feelings Behavioural ( setting realistic goals ) = positive feedback to continue participation.