W10 Flashcards

(6 cards)

1
Q

genre

A

a category of artistic expression by a particular content, form or style

we group things to make it easier to find and set expectations for what we’re about to experience

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2
Q

six characteristics of games (R. Caillois)

A
  1. we choose to play games freely: play is not obligatory
  2. games are separate in time and space from other activities
  3. games include an element of change; the outcome is uncertain
  4. games are non-productive
  5. games are rule-governed
  6. games involve make-believe or pretend
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3
Q

3 characteristics of play (K. Maroney)

A
  1. players are active participants with choices that alter the outcome
  2. games are seperate from reality
  3. games are intended to be fun
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4
Q

textual (gaming)

A

-game elements or equipment
-game rules
-game genre
-number of players
-duration
-form of competitio

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5
Q

intertextual (gaming)

A

-genre
-paradigmatic and syntagmatic relationships
-comparative media analyses
-representations of gaming
-adaptations

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6
Q

contextual (gaming)

A

-player demographics and practices
-who plays, when, why, how often, in what conditions, etc. who doesn’t play?
-how do players play? how do they understand or interpret their play experiences?
-marketing and monetization
-fandoms and game cultures
-ideology and interpretations in games

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