week 2 Flashcards

(57 cards)

1
Q

what is motor learning

A

The acquisition of motor skills.
The performance enhancement of learned motor skills.
The reacquisition of skills following injury, disease

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2
Q

what is performance

A
  • Observable behavior.
  • Execution of a skill at a specific time and in a specific location.
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3
Q

what is learning

A

A change in the capability to perform a skill that must be inferred from a relatively permanent improvement in performance as a result of practice or experience

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4
Q

what is a Retention Tests

A

Tests of a practiced skill performed following an interval of time after practice has ceased.

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5
Q

what is the purpose of a Retention Tests

A

Assess permanence or persistence of the performance level achieved during practice.

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6
Q

why can Practice Performance May
Misrepresent Learning

A

*Practice may involve a performance variable that artificially inflates or
depresses performance
*Practice may involve performance
plateaus

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7
Q

General Performance Characteristics of Skill Learning

A
  • Improvement.
  • Consistency.
  • Stability.
  • Persistence.
  • Adaptability
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8
Q

Fitts and Posner
Three Stage Model- what are the stages

A

Cognitive stage
Associative stage
Autonomous stage

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9
Q

cognitive stage

A

Learner is working out what to do and how to do it
* The learner will make many errors
* The learner may be aware they are doing
something wrong but may not be sure what to do to improve performance

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10
Q

Associative stage

A
  • Person has learned to associate cues from the environment with required movements
  • Learner works to refine performance to be more consistent
  • Errors diminish
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11
Q

Autonomous stage

A
  • skill is “automatic”
  • Speed and efficiency of performance improve
  • Less affected by interference
  • Learner can detect and make proper
    adjustments to correct own performance errors
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12
Q
  • Gentile’s Two-Stage Model
A
  • Initial stage: develop understanding of task dynamics
  • Later stage: fixation/diversification; refine the movement
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13
Q

Initial stage goals
(Gentile’s Two Stage Model) goals

A
  1. Learn to discriminate between regulatory and nonregulatory conditions environmental context
  2. Movement coordination pattern to enable some degree of success achieving action goal
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14
Q

later stage goals
(Gentile’s Two Stage Model)

A
  1. Adapting movement pattern acquired in
    Initial stage to demands of any performance situation
  2. Increase consistency of action goal
    achievement
  3. Perform with an economy of effort
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15
Q

rate of performance improvements

A

large amounts of improvements in initial stages followed by lesser in later stage
- work more intensely with patients
during periods of rapid progress

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16
Q

Performer and performance changes
across the stages of learning (characteristics)

A
  1. Rate of performance improvement
  2. Movement coordination characteristics
  3. Altering preferred coordination patterns
  4. Muscles used to perform the skill
  5. Energy cost
  6. Visual selective attention
  7. Conscious attention demands
  8. Error detection and correction capability
  9. Brain activity
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17
Q

Changes in rate of performance improvement

A

Large amounts of improvement occur during early practice
* Smaller improvement rates characterize further practice

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18
Q

Changes in movement coordination characteristics

A

Managing degrees of
freedom required by a
skill
* beginner learner
freezes certain joints
* later stage learner
allows functional
synergy of limb
segments

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19
Q
  1. Altering preferred
    coordination patterns
A
  • We may use movement
    characteristics similar to those of a skill we already know
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20
Q

Changes in muscles used
to perform the skill

A
  • Early in practice muscles are used inappropriately
  • More muscles than are needed & Incorrect timing of muscle activation
  • With practice Number of muscles activated decreases & Timing pattern of muscle activation improves
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21
Q
  1. Changes in energy cost
A
  • Beginners increase
  • Skilled performers ↓
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22
Q

Changes in visual selective attention

A

Beginners typically look at too many things
With practice, visual attention is directed to appropriate sources of information faster

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23
Q

Changes in conscious attention demands

A
  • Beginners consciously think about almost every part of performing the task
  • With practice ↓ conscious attention automaticity
24
Q

Changes in error detection and correction capability

A

increases with practice

25
9. Changes in brain activity
Changes in neuronal activation patterns from initial to later stages of learning
26
* Whole practice
A practice strategy that involves practicing a skill in its entirety
27
Practice Variables
1. Whole and Part practice 2. Practice Specificity 3. Practice Intensity (Amount of practice) + the Challenge Point 4. Practice Variability + the impact of Contextual Interference 5. Distribution of practice 6. Practice environment 7. Modes of delivery of practice
28
* Part practice
A practice strategy that involves practicing parts of a skill before practicing the whole skill
29
Transfer training to relevant contexts 4 steps
1. Simple, closed skill performance 2. Task variation 3. Added task variation from external factors 4. Complex, open ended tasks
30
Practice Specificity
Test performance is directly related to the similarity between characteristics of the practice and “test” (real world) conditions
31
Practice Specificity Exercise
* Joint angle * Muscle length * Type of contraction * Velocity of contraction * Posture (e.g. NWB vs FWB)
32
Practice Intensity Challenge point
Consider both the difficulty level of the skill and the skill level/ability of the learner
33
Practice Variability
Refers to the variety of movement and context characteristics the learner experiences while practicing a skill
34
Contextual Interference
The memory and performance disruption that results from performing variations of a skill within the context of practice
35
Higher contextual interference results in
Poorer performance during practice Greater attention demands during practice Better performance during retention and transfer tests
36
Low contextual interference eg with blocked practice schedules:
Learners overestimate their learning during practice Performance during practice misleads them to judge they are learning more than they actually are
37
Lower levels of contextual interference optimal for
* beginners * those with low skill levels * children
38
High levels of contextual interference will be more effective for
* more skilled individuals * learning skills with the lowest levels of difficulty
39
Massed Practice
* Sessions Longer and fewer * Between-Trial Rest Intervals None to very short
40
Distributed Practice
* Sessions Shorter and more * Between-Trial Rest Intervals Longer than massed practice length
41
Practice Environment
Stimulating and challenging = Plenty to do Replicates real world tasks & environment = Relevant activities
42
Novice learner set up
The task and environment set to enable the client to experience success with the task i.e. make it easier to succeed * This increases motivation to learn * Learning requires experience
43
Later learning set up
Task and environment set-up to progress and challenge the sensory and motor systems for transfer of learning
44
Models of Delivery of Physiotherapy
Individual sessions Partner/ group training Circuit training/classes Independent Practice
45
Mental Practice def
The cognitive rehearsal of a physical skill in the absence of overt physical movements
46
grade from best to worst physical practice mental practice then no practice
physical practice mental practice no practice
47
what are the 4 types of instructions
Demonstration Manual guidance Verbal instructions/ cues Non-verbal auditory cues
47
Demonstrations
Provide patient with opportunity to directly observe a person performing a skill
48
manual guidance useful in early stage to
* Give an idea of the movement sequence * Provide an experience of successful task performance
48
Internal attentional focus
instructions that direct attention to the movement themselves
49
External attentional focus (generally more effective)
instructions that direct attention to the effect of movement on environment
49
Non-verbal cues is effective when
Particularly effective when the goal is to move within a certain movement time or in a certain rhythm
50
what is the most common mental practice strategy for skilled athletes
imagery
51
* Task-intrinsic feedback.
Sensory information that is naturally available when performing a skill.
52
* Augmented feedback.
Performance-related information that is added to task-intrinsic feedback and comes from a source external to the person performing a skill.
53
Knowledge of results (KR
information about the outcome of an attempt to perform a skill.
54
Knowledge of performance (KP)
Gives information about the movement characteristics that led to a performance outcome