Chapter 10 Flashcards

(40 cards)

1
Q

Why does depth matter?

A

-Whats in front or behind
-How close/far is the predator/prey
-Size of objects
-2D to 3D experience
-Shape of object

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2
Q

Pictorial Cues

A

Sources of depth info that can be shown in a 2D picture

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3
Q

Different Scene, Same Retinal Image

A

A variety of different 3-D scenes can make 1 and the same retinal image

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4
Q

Depth Cue

A

Information about the depth of visual space
-Pictorial or Oculomotor

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5
Q

Monocular Depth Cue

A

Depth Cue that can be seen with one eye

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6
Q

Binocular Depth Cue

A

Depth cue that relies on info from both eyes

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7
Q

Accommodation

A

The eye changes focus (lens gets fatter when you look at nearer objects)

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8
Q

Convergence

A

Turning two eyes inward to focus on nearer objects

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9
Q

Divergence

A

Turning two eyes outward to focus on further objects

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10
Q

Lens Accommodation

A

Looking at things far away to prevent strain

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11
Q

Vergence

A

Moving the muscles in your eye

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12
Q

Convergence Insufficiency

A

-Hard time seeing close up objects
-Struggle to come inwards
-Diagnosed in childhood (reading difficulties)
-Concussions

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13
Q

Pencil Pushups

A

Move it close to your nose until you see double

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14
Q

Prism Glasses

A

They bend light to manage double vision by shifting image on the retina

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15
Q

Occlusion

A

If something is blocking something else, we assume its in the front (shape/cut out example)

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16
Q

Relative Height

A

Objects look further away when close to the horizon and objects that are close to the ground look closer

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17
Q

Relative Size

A

We assume the smaller objects are further away (panda)

18
Q

Familiar Size

A

-Learning how to make measurements based on what we see constantly
-Works with relative size

19
Q

Linear Perspective

A

Lines that are parallel in the 3D world will turn 2D as they go into the distance (blue lines)

20
Q

Vanishing Point

A

The point where parallel lines recede in depth coverage (white line cutting off blue lines)

21
Q

Atmospheric Perspective

A

Distant objects look less sharp and near objects have a blue tint (more particles that can scatter the light)

22
Q

Texture Gradient

A

Similar objects are equally spaced, close up objects have more detail and far away objects have less detail

23
Q

Shadows

A

-They help brain infer distance, object location, and 3D objects to see if they are close
-Shows their relationship to a light source

24
Q

What are shadows good for

A

-Illusions
-Changing perception

25
Motion Parallax
Images closer to the observer move faster across the visual field than ones that are far away -Brain uses info to figure out how close objects are in the environment -Head movements
26
Deletion
When an object moves behind another object
27
Stereoscope
A device for presenting one image to one eye and another image to the other eye
28
Accretion
When the object reveals itself in the observer's viewpoint
29
Binocular Disparity
The differences in the images on the left and right retinas -Basis of stereoscopic vision
30
Stereopsis
Depth info provided by binocular disparity
31
Corresponding Retinal Points
Matching spots on the retina that see the same part of an object in a space
32
Horopter
Imaginary sphere that passes through the point of focus -corresponding points on 2 retinas
33
Horopter Example: Tree/Lifeguard
Natural focal length when you're looking at something -You look at people on the outskirts and in the center
34
Noncorresponding Points
Objects that don't fall on the horopter -Make disparate images
35
Absolute Disparity
The angle between the non-corresponding points
36
Relative Disparity
The difference between the absolute disparity of 2 objects
37
The bigger the disparity....
The farther away the horopter of the object is
38
Uncrossed Disparity
Things behind the horopter (you have to uncross your eyes to see it clearly)
39
Crossed Disparity
Things in front of the horopter (you have to cross your eyes to see it clearly
40
Free Fusion
Converging (crossing) or diverging (uncrossing) the eyes to see a stereogram w/o a stereoscope