Reasoning & Decision-Making Flashcards

(41 cards)

1
Q

Reasoning

A

Levering incomplete information about the world in order to draw further conclusions.

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2
Q

Decision Making

A

Choosing a specific course of behavioural actions among multiple possibilities.

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3
Q

Expected Utility Hypotheses (EUT)

A

When people are faced with multiple options, they will choose the one that returns the highest likely value

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4
Q

Neuroeconomics

A

Economic Theory, Neuroscience, Psychology

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5
Q

Propositions

A

Any statement that can be true or false and can refer to properties of the external world.

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6
Q

Premises

A

A set of beliefs: estimates about whether certain possible facts about the world are true.

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7
Q

How do you draw conclusions?

A

From proposition & premises. Decision based on the available information.

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8
Q

Deduction

A

The conclusion follows logically from the initial premise.

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9
Q

Syllogism

A

Reasoning in which a conclusion is derived from 2+ propositional statements.

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10
Q

Categorical Syllogism

A

Consists of 3 statements: 2 premises and 1 conclusion
As long as both premises are true, the conclusion will also be true.

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11
Q

Categorical Example

A

All animals eat food, a rabbit is an animal, therefore rabbits eat food.

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12
Q

Belief Bias

A

The tendency to rate more believable conclusions are more valid. Decreased with unlimited time to consider.

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13
Q

Atmospheric Effect

A

People rate a conclusion as valid as long as the qualifying word (all, some) in the premise match those in the conclusion.

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14
Q

Mental Models

A

People construct mental simulations of the world in their minds based on syllogisms.

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15
Q

Conditional or Hypothetical Syllogism

A

Uses Antecedent & Consequent.

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16
Q

Modus Ponens

A

Affirming the Antecedent
If Ant is tru, we can conclude that the consequent is true.

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17
Q

Modus Tollens

A

Denying the Consequent
Observing the consequent to be false and concluding the ant to be fake.

18
Q

Induction

A

Going beyond available data to make more general assumptions.

19
Q

Generalization

A

Extrapolating from a limited number of observations to draw a conclusion about a broader population or category. (Most people have cell phones, everyone must have a cell phone)

20
Q

Statistical Syllogism

A

Going from observations about a group to inferences about an individual. ( most have, steve must have)

21
Q

Argument From Analogy

A

Observing two things share on property and assuming they share another property. (We are both jewish, we must both be liberal)

22
Q

One-Shot Learning

A

When a concept is learned from a single example.

23
Q

Heuristics

A

Mental short-cuts that goes straight to inference.

24
Q

Slow Reasoning

A

Serial logical analysis of information.

25
Fast Reasoning
Heuristic-based processing.
26
Affect Heuristic
The tendency to overestimate the risk of events that generate strong emotional reactions.
27
Anchoring Heuristics
Tendency for people to rely on initial piece of information.
28
Representative Heuristics
Tendency for people to rely on the fact that targets are trying to make decisions about conform to a specific category.
29
Conjunctional Fallacy
Assuming two specific conditions are more probable than a single one.
30
Base-Rate Fallacy
Ignoring the underlying probability of the event in favour of present evidence.
31
Culture Cognition
The tendency to hold beliefs about risk that are consistent with their broader social and moral values
32
Cognitive Process in Decision Making
Sensation, Perception, Attention, STM, LTM
33
Loss Aversion
People tend to prefer avoiding losing something as compared to gaining of equal value.
34
Endowment Effect
People place a higher value on objects they already own over those they don't own yet.
35
IKEA Effect
People pay more money for products that are assembled versus not assembled.
36
Status-Quo Effect
A tendency to leave things as they currently are, rather than making a change.
37
Framing Effect
The way in which questions and information are organized influences decisions even when content is identitcal.
38
Integral Emotions
Emotions directly related to a decision being made.
39
Incidental Emotions
Unrelated emotions someone is experiencing at the time of decision.
40
vmPFC
Somatic Marker Hypothesis - Involved in emotional reactions.
41
Nudge Theory
Businesses try to encourage people to make certain decisions by introducing small changes to the environment. Making people opt-out instead of opt-in.