Reinforcement Flashcards

(44 cards)

1
Q

Reinforcement

A

increases probability of behavior

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2
Q

Positive Reinforcement-

A

Means that something was added. It is adding something desirable to increase the behavior.

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3
Q

Negative Reinforcement

A

Removing something that is unpleasant.

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4
Q

Avoidance Learning

A

learning that you can avoid something unpleasant by behaving in a certain way.

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5
Q

What is the effect on the behavior?

A

It will increase the likelihood that they will avoid whatever is unpleasant.

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6
Q

Learned helplessness

A

occurs when you learn that you have no control over negative outcomes.

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7
Q

Types of Reinforcers

A

Types of Reinforcers

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8
Q

Things that are innately pleasant. Innately satisfying for us.

A

Primary Reinforcers

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9
Q

This is something that aquires positive value through your experience.

A

Secondary Reinforcers:

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10
Q

Types of Reinforced Behavior

A

Types of Reinforced Behavior

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11
Q

Refers to performant a reinforced behavior in different situations.

A

Generalization

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12
Q

Refers to responding appropriately to stimuli that signal that a behavior or or will not be reinforced.

A

Discrimination

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13
Q

Decreases in the frequencies of a behavior when that behavior is not longer reinforced.

A

Extinction

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14
Q

your behavior is reinforced every single time. But when the reward stops, the behavior will become extinct very quickly

A

Continuous Reinforcement

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15
Q

The behavior is reinforced only a portion of the time. This is less likely that that behavior is going to be extinct

A

Partial Reinforcement

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16
Q

Specific patterns that determine when a behavior will be reinforced.

A

Schedules of Reinforcement

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17
Q

Schedules of Reinforcement 2

A

Schedules of Reinforcement 2

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18
Q

There is a specific number of behaviors that needs to be performed beforee you get the reward/reinforcement.

A

Ratio Schedule

19
Q

Reinforces a behavior after a set number of those behaviors.

20
Q

The behavior is reinforced after an unpredictable number behaviors. It produces those high steady rates of ratios.

A

Variable Ratio

21
Q

the amount of time that must pass before a behavior is rewarded.

A

Interval Schedule

22
Q

A behavior is reinforced after a set amount of time has passed.

A

Fixed Interval

23
Q

the reinforcement occurs after an unpredictable amount of time has passed.

A

Variable Interval

24
Q

Punishment

A

A consequence that decreases the likelihood of a behavior

25
adding something unpleasant in order to redirect a behavior
Positive Punishment
26
Removing something pleasant in hopes that youn wont do that behavior again.
Negative Punishment
27
immediate versus delayed reinforcement
immediate-you get the reward almost immediately. Delayed- you get the reward later.
28
immediate versus delayed punishment
Immediate Punishment-you get the punishment immediately. Delayed-you get the punishment later.
29
Learning that occures when a person observes and imitates behavior
Observational Learning
30
theory-the idea that humans learn new behaviors by observing others in a social context- It is influenced by cognitive factors, environmental factors, and behavioral factors.
Social cognitive theory
31
Who came up with it?
Albert Bandura
32
He conducted an experiment
In his experimental condition, children are to watch a video of an adult agressively beat up a doll. And they do the same. In his control group, children are to watch a video of an adult play with tinker toys non agressively, and they do the same. Kids ended up acting the way the adults did.
33
What are the 4 processes of Observational learning?
Attention, retention, motor reproduction, reinforcement.
34
you have to pay attention to what the model is doing. Pay attention to the models behavior
Attention
35
Revolves holding the information in memory
Restention
36
being able to imitate the models reactions.
Motor reproduction
37
Involves whether the models behavior was followed by appropriate consequences.
Reinforcement
38
If we see the model get rewarded, we will be more likely to repeat the behavior.
Vicarious reinforcement-
39
if we see the model get punished, we will be more likely to repeat the behavior.
Vicarious punishment-
40
Cognitive Factors in Learning
Cognitive Factors in Learning
41
A lot of our behaviors is goal directed and we do things to try and reach that goal.
Purposive Behavior
42
Expectancy Learning
conditioning leads to expectations.
43
refers to unreinforced learning that is not immediately reflected in behavior.
Latent Learning/Implicit Learning
44
This is the idea that we can solve problems through sudden flashes of insight.
Insight Learning