Ch. 7 Flashcards

(35 cards)

1
Q

Optic Flow

A

Appearance of objects as the observer moves past them

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2
Q

Gradient Flow

A

Differences in flow as a function of distance from the observer (the speed it moves = how far away the thing is)

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3
Q

Focus Expansion

A

Point in distance where there is no flow/movement
(the direction you are headed)

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4
Q

Invariant Information

A

Information that remains constant regardless of what the observer is doing or how the observer is moving.

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5
Q

Self-Produced Information (Somersaulting)

A

Can be performed by learning a predetermined sequence of moves.

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6
Q

Gymnast Experiment

A

Found that expert gymnasts performed worse with their eyes closed.
Novice gymnasts do not show this effect.

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7
Q

Vision and Balance

A

Vision can override other sense that provide feedback about body placement (swinging room, you sway with it)

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8
Q

Affordances

A

Information that indicates how an object can be used

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9
Q

Visual Direction Strategy

A

Observers keep their body pointed towards a target

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10
Q

Spatial Updating

A

Process by which we keep track of our position within a environment while moving.

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11
Q

Blind Walking Experiments show _____

A

That people can navigate without any visual stimulation from the environment

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12
Q

Wayfinding

A

Process of navigating through the environment

Involves perceiving objects in the environments, remembering objects and their relation to the overall scene, and knowing when to turn and in what direction

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13
Q

Beacon

A

Marks the location of goal

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14
Q

Landmark

A

Distinct Stimuli that has a fixed relation to goal

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15
Q

Geometry Coding Strategy

A

Equivalent corners.

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16
Q

Feature Coding Strategies

A

Using features (colours, etc) to find location.

17
Q

Stimulus Coding

A

How a stimulus is represented in memory

18
Q

Cognitive Maps

A

Mental representations of environment that allows us to navigate that environment

19
Q

Navigational Codes

A

Landmarks and Beacons

20
Q

Morris Water Maze

A

Tank of coloured water with a hidden platform, rats use spatial cues within room to find the platform quicker

21
Q

Radial Arm Maze

A

Rats find food by comparing the food in relation to nature

22
Q

Retrospective Coding

A

Where you have been, Thinking about past events

23
Q

Prospective Coding

A

Where you need to go, Imagining future events

24
Q

Strategy to Reduce Memory Load

A

Switch from retrospective to prospective coding when you are half-way through

25
Place Cells
Only fire when an animal is in a certain place in the environment
26
Place Field
Area of the environment within which a place cell fires.
27
Moser & Moser Grid Cells
Provide information about the direction of movement, located in Entorhinal Cortex, arranged in a grid pattern
28
Partial Reach Region (PRR)
Area that's involved with reaching and grasping
29
Visuomotor Grid Cells
Neurons that respond not only when a monkey was preparing to grasp a specific object, but also when the monkey viewed that specific object
30
Proprioception
Ability to sense body position and movement
31
Corollary Discharge Signals
Provide advance information about movement
32
Mirror Neurons
The cortex of monkeys respond when a monkey grasps an object and when an experimenter grasps an object
33
Audiovisual Mirror Neurons
Respond to action and the accompanying sound
34
Action-Based Approach to Perception
Purpose of perception is to guide actions in the environment, enabling survival
35
Demonstration
People learn whether the person demonstrating does it right or wrong.