learning PT3 u3 Flashcards

(6 cards)

1
Q

Reinforcer

A

Anything that increases the likelihood of a behavior being repeated.
Ex: Giving candy for doing homework.

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2
Q

Punisher

A

Anything that decreases the likelihood of a behavior being repeated.
Ex: Getting detention for being late.

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3
Q

Reinforcement

A

Any consequence that strengthens or increases a behavior.
Ex: Positive = add something good; Negative = remove something bad.

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4
Q

Reinforcement Theory

A

Behavior is motivated by consequences — behaviors that are rewarded are repeated; those that aren’t, fade away.
Ex: Studying harder after getting good grades.

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5
Q

Continuous Reinforcement

A

Reinforcing a behavior every time it occurs — leads to fast learning but quick extinction.
Ex: Dog gets a treat every time it sits.

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6
Q

Partial (Intermittent) Reinforcement

A

Reinforcing a behavior only sometimes — slower learning but more resistant to extinction.
Ex: Dog only sometimes gets a treat for sitting.

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