Midterm 1 - Chapter 2 Flashcards

(70 cards)

1
Q

3 Major Approaches

A
  1. Dispositional approach
  2. Situational approach
  3. Interactionist approach
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1
Q

Personality

A

Stable set of psychological characteristics that influences how an individual interacts with their environment and how they feel, think, and behave. It summarizes a person’s style of dealing with the world. It’s stable but can change over time.

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2
Q

Dispositional approach

A

Individuals possess stable traits that influence their attitudes and behaviours within the organization

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3
Q

Situational approach

A

The environment that we are in influences our personality

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4
Q

Person-situation debate (part of situational approach)

A

debate about whether dispositions or the situation matter more for explaining behaviour.

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5
Q

Weak situations (part of situational approach)

A
  • situations where it is not always clear how a person should behave.
  • No rewards/punishment.
  • Personality has the strongest effect
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6
Q

Strong situations (part of situational approach)

A

situations with clear expectations for appropriate behaviour.

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7
Q

Interactionist approach (interactionism)

A
  • Most widely used approach.
  • organizational behaviour is a function of both dispositions and the situation; to predict and understand behaviour, you need to know something about the person and the setting.
  • So it’s how dispositional and situational interact to create the personality.
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8
Q

High autonomy (part of interactionist approach)

A

Higher job performance (more creativity/freedom)

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9
Q

Low autonomy (part of interactionist approach)

A

lower job performance (more rules/less space for freedom)

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10
Q

Trait activation theory

A

personality traits lead to certain behaviours only when the situation makes the need for that trait salient (the situation “calls for” that trait).

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11
Q

Implications of Employees Personalities (3)

A
  1. Fit
  2. Person-job fit
  3. Person-organization fit
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12
Q

Fit

A

putting the right person in the right job (or group/organization), and matching employees to appropriate management styles.

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13
Q

person-job fit

A

Fit between personality type and occupational environment is associated with higher satisfaction and decreased turnover.

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14
Q

person-organization fit

A

Argues that people leave organizations that are not compatible with their personalities

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15
Q

Five-Factor Model (Big Five): O.C.E.A.N.

A
  1. Conscientiousness
  2. Agreeableness
  3. Neuroticism (opposite of emotional stability)
  4. Openness to experience
  5. Extraversion
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16
Q

Conscientiousness

A
  • degree to which a person is responsible and achievement-oriented.
  • Predicts job performance for most jobs
  • Low: unprepared, anxious, unorganized, unpredictable
  • High: Responsible, organized, diligent, dependable
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17
Q

Agreeableness

A
  • extent to which a person is friendly and approachable.
  • Positively related to performance in service jobs
  • Low: Selfish, suspicious, less need to be liked
  • High: Kind, selfless, people pleaser, warm, trusting, forgiving
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18
Q

Neuroticism

A
  • Inability to handle stress. Has emotional swings
  • A minimum threshold of emotional stability is necessary for job performance
    Ex. Doctors are needed to have low neuroticism
  • Low: Calm, confident, secure, content with oneself
  • High: Stressed, overthinks, lost, insecure, sensitive, angry, depressed
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19
Q

Openness to experience

A
  • extent to which a person thinks flexibly and is receptive to new ideas.
  • Positively related to training proficiency
    Ex. Getting a new software (makes it better), low: no we don’t need new software
  • Low: Cautious, narrow-minded
  • High: Curious, imaginative, playful, artistic
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20
Q

Extraversion

A
  • extent to which a person is outgoing versus shy. Degree of sociability
  • Positively related to performance when job requires social interaction
  • Low: Reserved, quiet, solitary
  • High: Social, assertive, talkative, gregarious, expressive
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21
Q

Locus of control

A

Beliefs about the location of the factors that control one’s behaviour.
- High internals
- High externals

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22
Q

High internals

A
  • believe the opportunity to control their own behaviour resides within themselves.
  • Feels more satisfied with their jobs since they control everything. The way you think
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23
Q

High externals

A
  • believe external forces determine their behaviour (e.g., fate, luck, powerful people).
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24
Self-monitoring
- Extent to which people observe and regulate how they appear and behave in social settings and relationships. (Politics) - Low self-monitors - High self-monitors
25
Low self-monitors
- “wear their heart on their sleeve”; less concerned with fitting behaviour to the social situation. - Genuine, they are consistent in their behaviour no matter in what situation or around who
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High self-monitors
- carefully observe others and control the images they project; regulate behaviour and self-presentation based on social cues
27
Self-esteem
- Degree to which a person has a positive self-evaluation - High: more secure, confident - Low: self-concious, looks for validation
28
Behavioural plasticity theory
- people with low self-esteem are more susceptible to external and social influences than those with high self-esteem (more pliable).
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Positive Affectivity
- An enduring tendency to view the world (including oneself and other people) in a positive light. - Optimistic
30
Negative Affectivity
- An enduring tendency to view the world (including oneself and other people) in a negative light. - Pessimistic
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Proactive personality
- Taking initiative to improve current circumstances or create new situations High: more successful in companies, taking more efforts to improve the situation, proactive, initiative
32
General self-efficacy
- Belief in one’s ability to succeed in a variety of challenging situations. - High: do well in challenging situations, believe in their capabilities - Low: more likely to give up in challenging tasks
33
Core self-evaluations
- Broad, multidimensional evaluations about self-worth, competence, and capability - CSE components: self-esteem, general self-efficacy, locus of control, neuroticism/emotional stability.
34
Imposter Phenomenon
- feeling that one’s successes are due to external factors rather than one’s abilities/competence.
35
Learning
- A relatively permanent change in behaviour potential that occurs due to practice or experience.
36
Organizational Citizenship Behaviour
- Not a job requirement, but done out of respect and to help others. - Ex: staying late for someone, covering someone's shift
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Continuous learning culture
- Organizational members believe knowledge and skill acquisition are part of their job responsibilities and that learning is an important part of work life.
38
Law of Effect
- People repeat behaviours that bring them satisfaction and pleasure, and stop those that bring them dissatisfaction and pain - Antecedents: My manager shows me how to do a new task - Behaviours: I do it right - Consequences: My manager praises me
39
Practical skills
job-specific skills knowledge and technical competence.
40
Intrapersonal skills
problem solving critical thinking learning alternative work processes risk taking.
41
Interpersonal skills
communicating teamwork conflict resolution.
42
Cultural awareness
- learning organizational social norms - understanding company goals/business operations/company expectations.
43
Operant learning theory
- learning in which the subject learns to operate on the environment to achieve certain consequences.
44
Stimulus
Something that can be added to the situation
45
Reinforcement
- process by which stimuli strengthen behaviours. Increase in Behaviour - Reinforcer - Positive reinforcement - Negative reinforcement
46
Reinforcer
- a stimulus that follows some behaviour and increases or maintains the probability of that behaviour. (both are good)
47
Positive reinforcement
- increases or maintains behaviour by applying/adding a stimulus (a positive reinforcer). - Behaviour: goof performance - Stimulus: Pay increase - Response: Continued good performance
48
Negative reinforcement
- increases or maintains behaviour by removing a stimulus from the situation; can occur when a response prevents a stimulus from occurring (the removed stimulus is a negative reinforcer). - Behaviour: Good performance - Stimulus: Nagging stops - Response: Continued good performance
49
Decrease in Behavior
- Extinction - Punishment
50
Extinction
- terminating the reinforcement that is maintaining an unwanted behaviour. - Behaviour: Joking around - Stimulus: Remove laughter (first was funny, now everyone is tired of it) - Response: Less joking around
51
Punishment
- following an unwanted behaviour with an unpleasant/aversive stimulus to reduce the probability of that response. - Behaviour: Treat a client badly in meeting - Stimulus: Verbal warning or reprimand (pay decrease) - Response: Treat client better next time
52
Negative reinforcement vs punishment
- negative reinforcement removes a nasty stimulus after a behaviour (increases the behaviour); - punishment applies a nasty stimulus after a behaviour (decreases the behaviour). - Often confused with each other
53
Performance feedback
- providing quantitative or qualitative information on past performance to change or maintain performance in specific ways
54
Social recognition
- informal acknowledgment (attention, praise, approval, genuine appreciation) for work well done.
55
Formal recognition programs
- Employee recognition program - Peer recognition programs - Training and development programs
56
Continuous reinforcement
- Reinforcement applied every time the behaviour occurs. - Immediately use especially when learning new skill so they do it correctly. - Rewarded every time they behave correctly to build their confidence (trainees)
57
Partial/delayed reinforcement
- Reinforcement not applied every time and/or not applied immediately; behaviour learned this way tends to be more persistent. - Can be bonuses, employee recognition, this is for employees that are not trainees
58
Common organizational errors with reinforcement
- Confusing rewards with reinforcers. - Neglecting diversity in preferences for reinforcers. - Neglecting important sources of reinforcement.
59
Social Cognitive Theory
- emphasizes cognitive processes in learning and behaviour regulation; - people can regulate thoughts, feelings, motivation, and actions; - people learn by observing others and thinking about consequences.
60
Triadic reciprocal causation
personal factors, behaviour, and environmental factors interact and determine each other.
61
Observational learning
- learning by observing and imitating others; - includes noticing consequences and anticipating outcomes if you act the same way.
62
Self-efficacy beliefs
- beliefs about one’s ability to successfully perform a specific task. - task-specific cognitive appraisal of one’s ability to perform a specific task. - Determinants of self-efficacy beliefs: - Performance mastery - Observation - Verbal persuasion / social influence - Psychological state
63
Self-regulation
using learning principles to regulate one’s own behaviour.
64
Self-observation
observing one’s own behaviour.
65
Self-evaluation
comparing one’s behaviour with a standard.
66
Self-reinforcement
rewarding oneself when behaviour meets the standard.
67
Discrepancy reduction
when there’s a gap between goals and performance, people are motivated to modify behaviour to reach goals.
68
Discrepancy production
when goals are met, people tend to set higher/more challenging goals.
69
Organizational behaviour modification
systematic use of learning principles to influence organizational behaviour.