C.2.2 Flashcards

(34 cards)

1
Q

Ecological model

A

Movement comes from the interactions between the indivaulad and the environment

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2
Q

Ecological dynamic systems

A

A model that describes how individuals continually reorganize the human movement system in response to perceived events.

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3
Q

Dynamical systems theory: (2)

A
  • Is a major contributor to ecological dynamics
    theory
  • Dynamical systems theory explains how complex systems with many
    interacting components self-organize.
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4
Q

Self organizing shaped by (dynamical systems theory) (3)

A
  1. Personal constraints
    • height
    • weight
    • motivation
  2. Task constraints
    • Rules
    • Size of equipment
    • Playing on particular surface
  3. Environmental constraints
    • Low/high light
    • Temperature
    • Altitude
    • Wind
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5
Q

how movement skills are learned and adapted in dynamic environments? (3)

A

Adaptation

Perception action coupling

Affordance

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6
Q

Explain Adaptation? (2)

A
  • Continuous reorganisation of components
  • Based on performance variability
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7
Q

Explain Perception action coupling? (2)

A
  • Stimulus response (SR) bond
  • Environmental cues
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8
Q

Explain Affordance?

A
  • The possibilities present by the environment
  • Action possibilites
  • Good defence leads to lower affordances
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9
Q

Open loop (3)

A
  • No feedback
  • Rapid movements
  • Single command action - no adjustment
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10
Q

Closed loop (2)

A

Feedback occurs

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11
Q

Closed loop lvl 1 (3)

A
  • Feedback occurs during the execution of the moment
    • via the muscles NOT the brain
  • Single channel hypothesis (only 1 response)
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12
Q

Closed loop lvl 2 (4)

A
  • Feedback occurs during the execution of the moment
    • It has 2 loops of feedback - one via muscles, one via brain
  • Memory trace - how we respond to open skills
  • Multi channel hypothesis
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13
Q

Scheme theory:

A
  • Novel/creativity responses that solves an issue in a sporting example
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14
Q

Generalised motor program (GMP) -

A

set of pre-structured muscle commands (stored in the brain) that controls a movement pattern

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15
Q

3 ways things can be adapted

A
  • Sequence of muscle contractions
  • Forces of contraction - get a different technique
  • How long their is between each sequence contractions
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16
Q

Recall scheme? (2)

A
  1. Initial conditions
    - Information about the starting situation before the movement begins.
    - Includes body position, environment, and task demands.
    - Standing position and distance from the basket before a basketball shot.
  2. Response specification
    - Information about how the movement should be performed.
    - Includes force, speed, and muscle sequencing
    - How much force to apply when shooting the ball.
17
Q

Recognition scheme?

A
  1. Sensory consequences
    - How the movement felt during execution.
    - Includes balance, grip, muscle tension, and body awareness.
    - Feeling balanced and having good control of the ball during a shot.
  2. Outcome (Knowledge of Results)
    - Information about the success of the movement.
    - Can be internal or external feedback.
    - Whether the ball went into the basket or missed.
18
Q

Attention

A

is essential forsuccessful skilled performance in sport and exercise,involving theconcentration of mental activity on relevant tasks.

19
Q

3 types Cognitive dimensions?

A

Concentration

Selective Attention:

Divided Attention:

20
Q

What is Concentration

A

Actively investing mental effort into crucial aspects of performance (e.g., focusing on ball contact rather than crowd distractions).

21
Q

What is Selective Attention:

A

Ability to filter out distractions and focus specifically on task-relevant information (e.g., tracking the ball’s trajectory despite goalkeeper movements).

22
Q

What is Divided Attention:

A

Capacity developed through practice to simultaneously manage multiple tasks or actions (e.g., passing the ball accurately while looking in another direction).

23
Q

4 types of attentional control?

A

Broad attentional focus

Narrow attentional focus

External attentional focus

Internal attentional focus

24
Q

What is with example Broad attentional focus

A
  • Ability to perceive multiple events simultaneously.
  • Example:Ice hockey player monitoring puck position, opponents, and shooting opportunities.
25
What is with example Narrow attentional focus
- Focus on one or two specific cues. - Example: Tracking the shuttlecock in badminton.
26
What is with an example External attentional focus
- Attention directed toward external factors. - Example: Observing an opponent's movements in baseball
27
What is with an example Internal attentional focus
- Attention focused internally on thoughts or feelings. - Example: A high jumper mentally preparing for their jump.
28
How to maintain attentional focus: (4)
- Self talk - Goal setting - Controlled distraction - Attentional narrowing
29
Situation Awareness
Athlete's understanding of surroundings under pressure/time demands.
30
2 Shift focus types?
- Broad external → Narrow external (scan field → target ball) - Broad internal → Narrow internal (race strategy → stride adjustment).
31
2 reasons Why Performers "Lose" Concentration and example
- Athletes lose concentration due to internal distractions - daydreaming - emotions like anger/guilt/fatigue) - Athletes lose concentration due to visual/auditory cues - spectator noise
32
How gain concentration: (5)
1. Concentration switch: E.g., basketball player enters changing room before game, reminds self to turn it on. 2. "Smooth" switch: Skilled athletes perform two/more tasks smoothly 3. Your mind's "focus": When doing something, focus on what you are thinking about. 4. External focus: When focus on factors outside your control (e.g., weather). 5. Doubt outwards: When nervous, think about success not failure
33
Arousal
is the level of physiological and psychological activation in response to competition
34
Attentional narrowing and how it can be good and bad
occurs when high arousal levels cause focus to shrink to a few critical cues - Beneficial: focusing solely on 1 thing - Detrimental: focusing on a mistake made in a game not the broader view