Chapter 2 Flashcards

(26 cards)

1
Q

Define ABA reversal design.

A

A single-subject design: baseline (A), treatment (B), return to baseline (A) to test causal control. Example: Measure study time (A), add reward system (B), remove reward (A) to see if study time drops.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Define anecdotal evidence.

A

Informal observations not collected under controlled conditions. Example: ‘My friend studied with music and improved, so music helps everyone.’

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Define aversives.

A

Stimuli that decrease behavior or are avoided. Example: Loud alarm used to reduce oversleeping.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Define baseline period.

A

Phase before treatment where behavior is measured without intervention. Example: Recording daily exercise for 2 weeks before starting coaching.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Define between-subjects experiment.

A

Different groups receive different conditions. Example: One group gets caffeine, another placebo, then compare memory scores.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Define case study.

A

Intensive study of one individual or small group. Example: Detailed analysis of one stroke patient’s language recovery.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Define control group.

A

Group that does not receive the experimental treatment. Example: Placebo group in a drug study.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Define cumulative record.

A

Graph showing total responses over time; slope = response rate. Example: Total math problems solved across a study session.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Define fluency.

A

Accurate responding at high rate. Example: Typing 70 words per minute with few errors.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Define dependent variable.

A

Behavior measured in an experiment. Example: Number of correct answers on a test.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Define descriptive study.

A

Study that observes behavior without manipulation. Example: Recording playground interactions without intervening.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Define experiment.

A

Study that manipulates an independent variable to test causal effects. Example: Changing reward size to test effect on productivity.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Define experimental group.

A

Group receiving the treatment. Example: Students using a new learning app.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Define independent variable.

A

Variable manipulated by researcher. Example: Amount of sleep allowed before testing.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Define matched sampling.

A

Participants paired on relevant traits, then split across groups. Example: Pair students by GPA before assigning to study methods.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Define within-subject experiment.

A

Same participants experience all conditions. Example: Testing memory with and without music in same students.

17
Q

Define topography.

A

Physical form or shape of behavior. Example: Accent and mouth movements when pronouncing a new language sound.

18
Q

Principal similarities between within- and between-subjects designs?

A

Both manipulate independent variables, measure dependent variables, test causal hypotheses, and compare conditions systematically.

19
Q

Distinguish speed, rate, and latency.

A

Speed: time to complete one response. Rate: responses per unit time. Latency: time from stimulus to start of response.

20
Q

How quantify changes in topography when learning a foreign language?

A

Measure pronunciation accuracy, acoustic properties (pitch, duration), error rates, or native-speaker ratings over time.

21
Q

How is rate reflected in a cumulative record?

A

Steeper slope = higher response rate; flat line = no responding.

22
Q

Chief virtue of matched sampling?

A

Reduces group differences before treatment, increasing experimental control.

23
Q

In what experiment is statistical analysis least necessary?

A

Within-subject (especially single-subject) designs with large, clear effects and replication.

24
Q

Defend studying cocaine addiction in rats against cruelty claims.

A

Research follows ethical guidelines, minimizes suffering, and aims to reduce human addiction harm; animal models allow controlled, lifesaving discoveries not possible in humans.

25
Defend studying eyeblink learning as meaningful.
Simple behaviors reveal fundamental learning principles that generalize to complex behavior and brain mechanisms.
26
Virtues and weaknesses of defining learning as brain change from experience.
Virtue: links learning to biology and objective change. Weakness: ignores behavioral evidence and may exclude learning without measurable neural data.