Chapter 2 Flashcards

(15 cards)

1
Q

The four phases of interaction design

A

-Discover
-Define
-Develop
-Deliver

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2
Q

Who to involve in interaction design

A

-Stakeholders
-Direct and indirect users
-Developers
-Executives
-Legislators

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3
Q

Degrees of User Involvement

A

-Member of the design team

-Small group/ Individual activities

-Online contributions from thousands of users

-Participatory design

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4
Q

User involvement after product release

A

A/B testing
Customer reviews

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5
Q

A/B testing

A

It draws on user
feedback to choose between alternative designs.

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6
Q

Importance of involving users

A

-Expectation Management
-Ownership

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7
Q

Expectation management

A

-It helps set realistic expectations

-It provides timely training

-It provides communication but no hype

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8
Q

Ownership

A

-It makes the users active stakeholders

-Users are more likely to forgive or accept problems

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9
Q

Four basic activities of interaction design

A

-Discovering requirements

-Designing alternatives

-Prototyping alternative designs

-Evaluating product and its user experience throughout

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10
Q

How to find out what people need

A

-Explore the problem space

-Investigate potential users and their activities

-Try out ideas with potential users

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11
Q

Where do alternative designs come from

A

-Flair and creativity

-Cross Fertalization

-Users can generate different designs

-Prompts to promote thinking

-Seek inspiration
-Different perspectives

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12
Q

How to choose among alternatives

A

-Technical feasibility
-A/B Testing
-Quality thresholds
-Evaluation with users or peers

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13
Q

Interaction design

A

It focuses on externally visible and measurable behaviour

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14
Q

A/B testing

A

-It is an online method to inform choice between alternatives

-It is nontrivial to set appropriate metrics and choose user group sets

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15
Q

Quality threshold

A

-Different stakeholder groups have different quality thresholds

-Usability and user experience goals lead to relevant criteria

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