Chapter 3 Flashcards

(10 cards)

1
Q

Interface metaphors

A

-Interface designed to be similar to a physical entity but also has own properties

-They are intended to provide familiar entities that enable people to understand the underlying conceptual model and know what to do at the interface.

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2
Q

Benefits of interface metaphors

A

-Makes learning new systems easier

-Familiar action helps people understand the underlying conceptual model

-Can be innovative and enable apps to be made accessible to a greater diversity of people

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3
Q

Problems with interface metaphors

A

-Can constrain designers in the way that they conceptualize a problem space

-Can conflict with design principles

-Designers can inadvertently use bad existing designs and transfer the bad parts over

-Limits designers’ imagination in coming up with new conceptual models

-Often don’t scale very well

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4
Q

Main interaction Types
(CRIME)

A

-Conversing
-Responding
-Instructing
-Manipulating
-Exploring

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5
Q

Instructing

A

Issuing commands and selecting options

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6
Q

Conversing

A

Interacting with a system as if having a conversation

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7
Q

Exploring

A

Moving through a virtual environment or a physical space

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8
Q

Responding

A

The system initiates the interaction and the person chooses whether to respond

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9
Q

Pros of conversational model

A

It allows people to interact with a system in a way that is familiar to them

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10
Q

Cons of conversational model

A

Misunderstandings can arise when the system doesnt know how to parse what someone says

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