Chapter 3.3 Flashcards

(14 cards)

1
Q

Descriptive

A

-Providing concepts and models

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2
Q

Explanatory

A

Explicating relationships and processes

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3
Q

Predictive

A

Testing hypotheses about user performance

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4
Q

Generative

A

Creating something new

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5
Q

Informative

A

Selecting knowledge to couch our understanding

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6
Q

Conceptual

A

Developing high level frameworks

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7
Q

Critical

A

Critiquing interaction design

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8
Q

Models

A

-A simplification of an HCI phenomenon

-Enables designers to predict and evaluate alternative designs

-Abstracted from a theory coming from a contributing discipline, for example:

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9
Q

Frameworks

A

-Set of interrelated concepts and-or specific questions for ‘what to look for’

-Provide advice on how to design user experiences

-Helping designers think about how to conceptualize learning, working, socializing, fun, and emotion

-Focus on how to design particular kinds of interfaces to evoke certain responses

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10
Q

Forms of frameworks

A

-Steps
-Questions
-Concepts
-Challenges
-Principles
-Tactics
-Dimensions

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11
Q

A classic HCI framework consists of three interacting components

A

-The designer model
-System image
-The users model

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12
Q

The designers model

A

The model the designer has of how the system should work

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13
Q

System image

A

How the system actually works, which is portrayed to the user through the interface

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14
Q

The users model

A

How the user understands how the system works

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