Chapter 6.2 Flashcards

(3 cards)

1
Q

Anthropomorphism

A

It refers to attributing human-like qualities to inanimate objects

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2
Q

Benefits of anthropomorphism

A

-Make user experience enjoyable and motivating

-Make people feel at ease by reducing anxiety

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3
Q

Evidence to support anthropomorphism

A

Reeves and Naas found that computers that flatter and praise users in educational software programs result in a positive impact on users

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