Emotional Interaction
It is concerned with how we feel and react when interacting with technologies
Categories of emotions
-Automatic
-Conscious
Automatic emotions
Rapid and they dissipate quickly
Conscious emotions
They develop slowly and take a long time to go
Designing with the three levels in mind
-Visceral design
-Behavioral design
-Reflective design
Visceral design
It refers to making products look, feel and sound good
Behavioral design
It is about use and it equates with traditional values of usability
Reflective design
It is about considering the meaning and personal value of a product
7 Categories of well known emotions
-Anger
-Disgust
-Fear
-Sadness
-Anticipation
-Joy
-Suprise
-Trust
Emotional labels added to the 7 categories of well known emotions
-Optimism
-Love
-Submission
-Awe
-Disapproval
-Remorse
-Contempt
-Aggressiveness
Expressive interfaces
-They provide reassuring feedback that can be both informative and fun
Affective Computing
-It is concerned with how to use computers to recognize and express emotions as humans do
Emotional Ai
-It aims to automate the measurement of feelings and behavior using AI to infer them from facial expressions and voice
-The goal is to predict user’s emotions and aspects of their behavior
Anthropomorphism
Attributing human-like qualities to inanimate objects