Chapter 6 Flashcards

(14 cards)

1
Q

Emotional Interaction

A

It is concerned with how we feel and react when interacting with technologies

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2
Q

Categories of emotions

A

-Automatic
-Conscious

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3
Q

Automatic emotions

A

Rapid and they dissipate quickly

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4
Q

Conscious emotions

A

They develop slowly and take a long time to go

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5
Q

Designing with the three levels in mind

A

-Visceral design
-Behavioral design
-Reflective design

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6
Q

Visceral design

A

It refers to making products look, feel and sound good

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7
Q

Behavioral design

A

It is about use and it equates with traditional values of usability

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8
Q

Reflective design

A

It is about considering the meaning and personal value of a product

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9
Q

7 Categories of well known emotions

A

-Anger
-Disgust
-Fear
-Sadness
-Anticipation
-Joy
-Suprise
-Trust

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10
Q

Emotional labels added to the 7 categories of well known emotions

A

-Optimism
-Love
-Submission
-Awe
-Disapproval
-Remorse
-Contempt
-Aggressiveness

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11
Q

Expressive interfaces

A

-They provide reassuring feedback that can be both informative and fun

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12
Q

Affective Computing

A

-It is concerned with how to use computers to recognize and express emotions as humans do

  • It involves designing ways for people to communicate their emotional state
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13
Q

Emotional Ai

A

-It aims to automate the measurement of feelings and behavior using AI to infer them from facial expressions and voice

-The goal is to predict user’s emotions and aspects of their behavior

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14
Q

Anthropomorphism

A

Attributing human-like qualities to inanimate objects

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