Chapter 4.2 Flashcards

(17 cards)

1
Q

Learning design implications

A
  • Design interfaces that encourage exploration and tolerate mistakes.
  • Design interfaces that constrain and guide users to select appropriate actions when initially
    learning.
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2
Q

Reading, speaking, and listening Design implications

A

-Speech-based menus and instructions should be short

-Accentuate the intonation of artificially generated speech voices

-Provide opportunities for making text large on a screen

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3
Q

Problem-solving, planning, reasoning, and decision-making Design implications

A

-Provide information and help pages that are easy to access for people who wish to understand more about how to carry out an activity more effectively

-Use simple and memorable functions to support rapid decision-making and planning

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4
Q

Use of cognitive frameworks

A

They are used to explain and predict user behaviour at the interface

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5
Q

Cognitive frameworks

A

-Mental models

-Gulfs of execution and evaluation

-Distributed cognition

-External and embodied cognition

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6
Q

Mental models

A

-People develop an understanding of a system through learning about and using it

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7
Q

How can UX be designed to help people build better mental models?

A

-Clear and easy to use instructions

-Appropriate tutorials and contextual sensitive guidance

-Provide online videos and chatbot windows when needing help

-Transparency: to make interfaces intuitive to use

-Affordances of what actions an interface allows

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8
Q

Applications of Reading, Speaking and Listening

A

-Voice user interfaces allow users to interact with them by asking questions

-Speech-output systems use artificially-generated speech

-Natural-language systems enable users to type in questions and give text-based responses

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9
Q

Information processing definition

A

It conceptualizes human performance in metaphorical terms of information processing stages

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10
Q

Information processing stages

A
  1. Encoding
  2. Comparison
  3. Response selection
  4. Response execution
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11
Q

Distributed cognition

A

-Concerned with the nature of cognitive phenomena across individuals, artifacts, and internal and external representations

-It describes these in terms of propagation across respresentational state

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12
Q

External cognition

A

It is concerned with explaining how we interact with external representations

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13
Q

Cognitive offloading

A

A common strategy to prevent forgetting and to avoid the effort of remembering

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14
Q

Functions of External respresentations

A

-Remind us that we need to do something

-Remind us what to do

-Remind us when to do something

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15
Q

Computational offloading

A

When a tool is used in conjunction with an external representation to carry out a computation

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16
Q

Annotation

A

It involves modifying existing representations through making marks

17
Q

Cognitive tracing

A

Involves externally manipulating items into different orders